![]() ![]() It keeps things dead simple (killing zombies and finding keys is about all you do) but player expression is high. But the game is undeniably highly immersive because it pulls from that genre’s bag of tricks. ![]() Now, Dead Island 2 is not an immersive sim. That’s because Dead Island 2 pulls from a genre of game that is today still something of a novelty: the immersive sim. While some reviewers found this commitment to decade-old game design tropes interminably tedious and uninteresting, I found the game surprisingly refreshing. The basic gameplay loop of finding and upgrading increasingly powerful weapons, first-person melee zombie slaughter, story-gated open areas, and the irreverent tone are all left undisturbed. It’s shocking how similar 2 is to its forebearer in many ways. The game went through a total of 4 studios-including the original developer, now heading up the Dying Light games, Techland-before being handed to Dambuster, an in-house studio of the publisher.Ī dozen-or-so hours deep into the game, it’s clear that Dambuster did not want to mess too much with the formula that made Dead Island such a fan favorite. It was announced in 2014 with Yager Development attached to develop it. Dead Island 2 went through years of development hell of the kind that few games have survived intact. I’m clearly not alone, as publisher Deep Silver and developer Dambuster Studios announced that the game sold over one million copies in its first three days post-release. A decade later, in less dirtbaggy environs, I’m smashing and slicing my way through zombie hordes again in Dead Island 2, and I can hardly believe how much I love it. I fondly remember those days in 2011 playing the original Dead Island, slashing zombies in the oppressive heat of a crappy apartment above a corner store.
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